What is Optrix?
A single-player puzzle game about light, mirrors and patience. Each level gives you a laser, a few crystals, and a grid full of optical elements. Your job: route the beam through them so every crystal lights up in its own matching colour.
Designed to be calm — no timers, no streaks, no in-app purchases, no ads, no tracking. Put it down mid-level, come back hours later; the level pack stays exactly where you left it.
How to play
Four building blocks every level is made from.
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dark
lit Crystals
Every crystal has to be hit by the laser in its own colour. Light them all and the level is solved.
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dark
lit Mirrors
Mirrors send the beam off in a new direction. A straight shot becomes a path right across the grid.
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dark
lit Splitters
A splitter multiplies the beam into two or three beams of the same colour.
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dark
lit Colour splitters
A colour splitter breaks white light into its primaries: red, green and blue.
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Movable tiles
Some tiles can be pushed; you can spot them by their subtle wobble. Swipe one and it slides until an obstacle stops it.
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Starting the laser
The white beam enters from the centre of the left edge after a short pause. If you would rather not wait, start it yourself.
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More elements
Bombs, balloons, blockers and doors are introduced gradually across the Tutorial and Classic packs.
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Level packs and stars
Solving a level earns one star, staying within the step limit earns a second. Stars unlock further levels.
What matters to us
Six deliberate choices that shape Optrix.
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No advertising
No banners, no interstitials, no third-party tracking pixels.
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Progress on every device
One account for iPhone, iPad and the browser. Your progress travels with you.
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Hand-crafted level packs
Tutorial, Classic and more. Every level is validated before release.
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Bilingual
Fully translated in English and German.
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Offline-friendly
The iOS app pre-downloads level packs. Playing works with no network.
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Sign in your way
Email account or Sign-in-with-Apple on iOS. Both work, neither is forced.
Credits
Idea and Coding Alexander Gülich & Robin Glave
Originally built in 1995 in TurboPascal, just out of school, with 16-colour VGA graphics and a concept they liked more than they could execute. Rebuilt 2025/2026 in TypeScript — with modern tiles, a clean engine, and everything 1995 was missing.
Current status
Optrix is still in testing and is being actively developed. You can play in the browser any time at game-app.html; install the iOS app via the button at the top of the hero.
- Registration is open — just create an account. On iOS you can alternatively sign in with Apple if you want a faster sign-up.
- Feedback to optrix@glaveGbR.de — especially layout issues on your specific device (iPhone/iPad model + iOS version).